
Furthermore, skilled players can utilize Ballistic Dampers to get nearly continuous 30% damage absorption on all incoming attacks. Defense Screen (should be buffed via utilities) provides moderate and frequent damage absorption, Dodge can entirely avoid melee/ranged attacks over a short duration and with a relatively short cooldown, Hightail It can be used to cheese a wide range of mechanics, Hunker Down provides incredible AoE damage reduction (with proper utilities), Scrambling Field provides the entire raid with a 20% damage reduction for 20 seconds, and Bag of Tricks can be used to immediately reset the cooldown on all these defensives save for Scrambling Field. It's something completely different.Īt best, Engineering is only 1/3rd a DoT spec.Gunslingers have incredible survivability due to having arguably the best collection of defensive cooldowns in the game, along with their positioning as a ranged DPS allowing them to avoid many damage mechanics that endanger melee DPS. You see, more than 80% of all skills and passives focus on DoTs (to be generous).

Toxic Surge - Weakening Blast now triggers on Corrosive Grenade DoT Toxic Regulators - DoTs don't ruin incapacitating effects of other classesĬaustic Substances - increased trigger chance for DoTs Weakening Blast - deals damage whenever a DoT triggersĭevouring Microbes - increased DoT damage against targets with <30% HP Lethal Purpose - energy management based on DoTsĬorrosive Microbes - increased trigger chance for DoTsĭecay - increased DoT duration (lingering) Lethal Injector - increased DoT durationĬull - skill replacement to trigger DoTs Unlike Engineering, Virulence is truly centered around DoTs. Even worse, this overly simplified categorization is then used to justify dicrepancies in the DPS ranking. and this is the more blatant exaggeration. Sure, I'm exaggerating things a bit (on purpose), but calling Engineering is a DoT spec puts it in the same category as Virulence. As soon as a class has 3 or more DoTs, it must be a one, no matter what the other skills and passives are. To me, It seems that some players are all too quick to call it a DoT spec, looking for anything that would justify calling it this way.

See, mentioning Electrified Railgun is one of the reasons why it unsettles me. Technically, with three DoTs (IP, CD and Electrified Railgun) and abilities that procs more damage on DoT'ed targets (EMP), it's rather close to the bill I suggest Dulfy's class calculator to learn the name of the various abilities and their mirror equivalent you might be familiar with. And the offhand's accuracy make the damage slightly spikier for GS and merc compared to their mirror, I guess, has they hit slightly harder when offhand hits, and slightly less when it doesnt, but it quickly even out. That was fixed and brought in line.įor the rest, a Marskman sniper is exactly the same as a Sharpshooter Gunslinger, just different ability names and animations. in 1.0, Gunnery Commando's High Impact Bolt, was hitting hard than merc's rail shot (the mirror ability) has it was not correctly taking credit for the offhand barrel of the merc.

Still, if those happen, they are considered bug mostly and fixed normallyĮx.

I recall a slight timing difference made carnage better than combat by a slight margin in 4.0, not sure it was ever fixed. As poster above me said, any difference reported (they do happen sometimes) between 2 mirrors are considered bug.
